Introduction to game analysis/ (Record no. 29043)
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000 -LEADER | |
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fixed length control field | 02116nam a22001937a 4500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220209151415.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220209b xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9780815351832 |
040 ## - CATALOGING SOURCE | |
Transcribing agency | RDA |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | Cir. 794.81536 |
Item number | F362 c2019 |
245 ## - TITLE STATEMENT | |
Title | Introduction to game analysis/ |
Statement of responsibility, etc. | Clara Fernandez-Vara.-- |
250 ## - EDITION STATEMENT | |
Edition statement | Second edition. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Place of publication, distribution, etc. | [New York]: |
Name of publisher, distributor, etc. | Routledge, Taylor & Francis Group, |
Date of publication, distribution, etc. | c2019 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | xv, 317 pages; |
Dimensions | 24 cm. |
505 ## - FORMATTED CONTENTS NOTE | |
Formatted contents note | The whys and wherefores of game analysis -- Preparing for the analysis -- Areas of analysis 1: context -- Areas of analysis 2: game overview -- Areas of analysis 3: formal elements -- Writing the analysis -- Wrapping things up. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | "This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall."--Résumé de l'éditeur. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
9 (RLIN) | 11761 |
Topical term or geographic name entry element | 1. Video games - evaluation. 2. Video games - conception. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Source of classification or shelving scheme | |
Koha item type | Books - Circulation |
Withdrawn status | Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Permanent Location | Current Location | Date acquired | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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University of Santo Tomas-Legazpi High School Library | University of Santo Tomas-Legazpi High School Library | 2022-02-09 | Cir. 794.81536 F362 c2019 | HS017660 | 2022-02-09 | 2022-02-09 | Books - Circulation |