Introduction to game analysis/ Clara Fernandez-Vara.-- - Second edition. - [New York]: Routledge, Taylor & Francis Group, c2019 - xv, 317 pages; 24 cm.

The whys and wherefores of game analysis --
Preparing for the analysis --
Areas of analysis 1: context --
Areas of analysis 2: game overview --
Areas of analysis 3: formal elements --
Writing the analysis --
Wrapping things up.

"This accessible textbook gives students the tools they need to analyze games using strategies borrowed from textual analysis. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Clara Fernández-Vara's concise primer provides readers with instruction on the basic building blocks of game analysis--examination of context, content and reception, and formal qualities--as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital--from Bioshock and World of Warcraft to Monopoly--and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary. In this second edition of the popular textbook, Fernández-Vara brings the book firmly up-to-date, pulling in fresh examples from ground-breaking new works in this dynamic field. Introduction to Game Analysis remains a unique practical tool for students who want to become more fluent writers and critics of not just video games, but digital media overall."--Résumé de l'éditeur.

9780815351832


1. Video games - evaluation. 2. Video games - conception.

Cir. 794.81536 / F362 c2019

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